Duck? Duck? Goose!
Small prototype for a physics platformer created for the Blackthornprod Game Jam #3
Checkpoints: This game was not intended to be played with checkpoints, but I did add them in, stand by them for about 2 seconds and they will turn green, pressing R or falling into the void will move you back to that checkpoint. If you want a full reset press T.
Controls:
A or <- : Rotate Counter clock wise (Only while big)
D or -> : Rotate Clock wise (Only while big)
Hold Space : Compress to small state (Accelerates)
Release Space : Decompress to big state (Jump)
R : Restart From Last Checkpoint
T : Restart From Start
Esc: Quit
Theme: Less is More
Interpretation: Smaller is Faster
Team: Just Me
Tips, if you are having trouble:
- Take it slowly, some parts require speed, some parts require slowing down
- For the first part, roll down as small then jump and the rotate left while big in air to make the jump safely
- For the big ramp part, mid-way in, start rolling as big from that start of the platform and then turn into small when you see that vertical wall right below you.
Third Party Assets Used:
Music: Dusk by Eric Matyas - www.soundimage.org
Comments
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duck.
Cool game!
Easy game, but fun. Few more levels and features and it'd be solid.
Not hard enough but still very good
would make a very fun rage game. just slap a face on that little dude and vwolla
it was a duck?!?!
Always has been.
Lots of room for mastery here! But difficulty curve is too steep
You thought the big ramp was steep? Wait till you see the difficulty curve ;) JK, but I couldn't help myself
lol
great game sound effects and music r on point
its a good rage game in my opinion. i wish you didn't need to stay on the check points though cuz i just wanna go fast but the checkpoints kill my speed
I did the whole thing without any checkpoints so you probably could to :)
good game
good game tho the first part i too hard
yes i agree
very fun new game, Pog
awesome!